AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games on Android in Norway: Q4 2021
Explore the performance of the top 5 Fidget Toys Games on Android in Norway during Q4 2021, with insights on downloads, revenue, and active users.
In Q4 2021, the top 5 Fidget Toys Games on the Android platform in Norway showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at each app's metrics.
Antistress - relaxation toys from JindoBlu saw a notable increase in weekly revenue, peaking at around $18 in mid-December. Weekly downloads spiked to approximately 1K in early November but later decreased to around 295 by the end of December. Active users grew steadily from 548 in late September to a peak of 4.1K in early December before declining to 2.6K at the end of the quarter.
Fidget Toys Trading・Pop It 3D by Freeplay Inc experienced a decline in weekly downloads from 1.3K at the start of the quarter to around 267 in late November, but saw a resurgence to 911 by the end of December. Active users followed a similar trend, starting at 4.1K in late September, dipping to 1.7K by late November, and then rising to 2.7K in the final week of December.
Pop it Fidget Toys 3D Games from FALCON GAME had a fluctuating download pattern, with peaks and valleys, reaching around 770 downloads in early November and ending the quarter at 437 downloads. Active users saw a peak of 1.3K in mid-December before dropping to 974 at the end of the quarter.
Squishy Ouch: Squeeze Them! by Wanna Play Games LTD showed a decrease in weekly downloads from 1.5K in late September to negligible figures by mid-December. Despite this, weekly revenue peaked at $18 in late November. Active users also saw a downward trend, starting at 1.8K in late September and falling to 174 by the end of December.
Slime it: Slime Game Simulator from Hapy Games experienced a varied revenue stream, with a high of $154 in mid-December. Downloads remained relatively stable throughout the quarter, with a slight peak at 192 in early October and ending at 104 in late December. Active users hovered around the low hundreds, peaking at 152 in early October and ending at 102 by the end of the year.
For more detailed insights and data on these apps, visit Sensor Tower.